Cross-cut: goggles

Axis: form_factor

10 corpus entries disclose this tag.

Earliest disclosure: 1984-10-26

Listed in chronological order. Each entry’s prior_art_notes and disclosure_citation constitute the citeable prior art material.


Terminator T-800 vision HUD (1984-10-26)

  • id: terminator-t800-hud
  • corpus: fictional
  • form factor: fictional-other
  • creator: James Cameron / Hemdale Film / Orion Pictures
  • disclosure: The Terminator (Orion Pictures), released October 26, 1984; the T-800’s first-person heads-up display overlaying target identification, status readouts, and option menus on a machine-vision feed.
  • ip status: fictional
  • sensors: sensor-camera-rgb, sensor-camera-ir
  • prior art notes: Discloses a head-/eye-locked augmented-reality overlay: a live camera feed annotated in real time with object/threat identification, persistent status indicators, and selectable text menus. Relevant to AR-HUD eyewear and helmet claims combining ‘an image sensor’, ‘a near-eye display’, and ‘a processor configured to overlay object-recognition results’. § 103 motivation that the annotated-live-feed near-eye HUD was a concrete design objective by 1984. Non-enabling on the recognition pipeline; pair with enabling computer-vision art.

Metroid — Samus Aran’s Power Suit (powered armor with multi-mode scan visor and health/environment systems) (1986-08-06)

  • id: metroid-power-suit
  • corpus: fictional
  • form factor: exoskeleton
  • creator: Nintendo R&D1 / Retro Studios
  • disclosure: Metroid (Nintendo, released 6 August 1986; multi-mode visor system in Metroid Prime, 2002); a fully enclosing powered armored suit with a head-up display, switchable visor modes (combat, scan/analysis, thermal, X-ray), an integrated arm-mounted tool, energy reserves indicating health, and environmental adaptation modules (heat resistance, pressure sealing).
  • ip status: fictional
  • sensors: sensor-camera-thermal, sensor-camera-ir
  • prior art notes: Discloses a powered enclosing suit with a HUD, user-selectable visor modes (combat, scanning/analysis of objects in view, thermal, see-through), an integrated tool, an energy/health reserve indicator, and swappable environmental-protection modules. Relevant to powered-suit claims combining ‘a HUD with multiple selectable imaging/analysis modes’, ‘an integrated status reserve indicator’, and ‘environmental-adaptation modules’. § 103 motivation as of 1986 (multi-mode scan visor as of 2002). Cf. [[heinlein-starship-troopers-powered-armor]], [[halo-mjolnir-armor]], [[splinter-cell-trifocal-goggles]].

Predator bio-mask (multi-spectral helmet HUD) (1987-06-12)

  • id: predator-bio-mask
  • corpus: fictional
  • form factor: helmet
  • creator: John McTiernan / 20th Century Fox
  • disclosure: Predator (20th Century Fox), released June 12, 1987; the creature’s helmet/mask providing thermal vision, spectral mode-switching, optical zoom, recording/playback, and audio language capture/synthesis.
  • ip status: fictional
  • sensors: sensor-camera-thermal, sensor-camera-ir, sensor-microphone-air
  • prior art notes: Discloses a head-worn enclosure integrating switchable multi-spectral imaging (thermal/IR/visible), digital zoom, on-board recording and playback, and captured-audio processing/synthesis, with a HUD presenting mode and status. Relevant to helmet/eyewear claims combining ‘a thermal imager’, ‘a mode selector among imaging spectra’, ‘a near-eye display’, and ‘audio capture and synthesis’. § 103 motivation that the multi-spectral recording head-display was an articulated objective by 1987.

Star Trek: TNG ‘The Game’ — head-worn neuro-reward gaming visor (1991-10-28)

  • id: star-trek-tng-the-game-neuro-visor
  • corpus: fictional
  • form factor: glasses
  • creator: Brannon Braga / Paramount Television
  • disclosure: Star Trek: The Next Generation, ‘The Game’ (first aired 28 October 1991); a small visor worn over the eyes that projects a game into the wearer’s vision and stimulates the brain’s reward centers on success, producing compulsive use.
  • ip status: fictional
  • prior art notes: Discloses a head-worn device that presents a game in the wearer’s visual field and delivers a neural reward stimulus contingent on gameplay events. Relevant to neuro-gaming claims combining ‘a near-eye display presenting a game’ and ‘delivery of a neuro-reward/stimulation contingent on game state’. § 103 motivation as of 1991 — predating [[black-mirror-fifteen-million-merits-gaze-enforcement]] and [[black-mirror-playtest-implant]].

Snow Crash ‘Gargoyle’ wearable computer rig (1992)

  • id: snow-crash-gargoyle-rig
  • corpus: fictional
  • form factor: glasses
  • creator: Neal Stephenson
  • disclosure: Stephenson, Neal. Snow Crash. Bantam Books, 1992 — the ‘gargoyles’: people wearing head-mounted display goggles, body-worn computers, and continuous-capture sensors, with voice query and head tracking.
  • ip status: fictional
  • sensors: sensor-camera-rgb, sensor-microphone-air, sensor-accelerometer
  • prior art notes: Discloses an integrated head-worn AR rig: near-eye display goggles + body-worn processor + always-on cameras and microphones + head-tracking, with voice queries against a networked database and continuous capture/upload of the wearer’s surroundings. Relevant to AR-glasses claims combining ‘a near-eye display’, ‘an outward-facing camera’, ‘an inertial sensor for head pose’, ‘a microphone for voice input’, and ‘continuous data capture/transmission’. § 103 motivation that the always-on capture-and-query AR wearable was a concrete objective by 1992. Non-enabling; pair with enabling HMD/SLAM art.

  • The Lawnmower Man — VR rig (gyro chair, headset, full-body cybersuit) (1992-03-06) — lawnmower-man-vr-cybersuit [fictional] — The Lawnmower Man (New Line Cinema), released 6 March 1992; a virtual-reality rig comprising a motorized gyroscopic chair, a head-mounted display, and a full-body ‘cybersuit’ that tracks the wearer’s …

    Splinter Cell — trifocal goggles (multi-spectral vision goggles with selectable modes) (2002-11-17)

  • id: splinter-cell-trifocal-goggles
  • corpus: fictional
  • form factor: goggles
  • creator: Ubisoft Montreal
  • disclosure: Tom Clancy’s Splinter Cell (Ubisoft, released 17 November 2002); head-worn ‘trifocal’ goggles with three selectable vision modes — image-intensified night vision, thermal imaging, and an electromagnetic/EMF-sensing mode.
  • ip status: fictional
  • sensors: sensor-camera-ir, sensor-camera-thermal
  • prior art notes: Discloses head-worn goggles with a user-selectable choice among multiple imaging spectra (intensified visible/NIR, thermal IR, EMF), all in a single device. Relevant to multi-spectral-eyewear claims combining ‘a head-worn display’ and ‘a selector among two or more imaging modalities/spectra’. § 103 motivation as of 2002. Cf. [[predator-bio-mask]], [[metroid-power-suit]], [[shadowrun-cyberware]].

Ready Player One full-body haptic suit and visor (2011-08-16)

  • id: ready-player-one-haptic-suit
  • corpus: fictional
  • form factor: garment
  • creator: Ernest Cline
  • disclosure: Cline, Ernest. Ready Player One. Crown Publishers, 2011 — a head-mounted VR visor plus a full-body haptic-feedback suit (with haptic gloves and boots) that renders touch sensations across the wearer’s body and tracks body motion for immersive virtual presence.
  • ip status: fictional
  • sensors: sensor-accelerometer, sensor-gyroscope
  • prior art notes: Discloses an integrated VR rig: a near-eye display visor plus a full-body garment with distributed haptic actuators and distributed motion sensors, providing whole-body force/tactile feedback registered to a virtual environment and capturing the wearer’s posture and gestures. Relevant to haptic-garment claims combining ‘a body-worn garment’, ‘an array of haptic actuators at multiple body sites’, ‘motion sensors capturing body pose’, and ‘coupling to a head-mounted display’. § 103 motivation that the full-body haptic VR suit was an articulated objective by 2011.

Falcon — ‘EXO-7’ wing-pack exoskeleton with HUD goggles and tethered drone (2014-04-04)

  • id: falcon-exo7-wing-pack-and-goggles
  • corpus: fictional
  • form factor: exoskeleton
  • creator: Marvel Studios
  • disclosure: Captain America: The Winter Soldier (Marvel Studios), released 4 April 2014; a back-mounted articulated wing-pack exoskeleton with HUD goggles for targeting/telemetry and a paired deployable reconnaissance drone (‘Redwing’) controlled from the rig.
  • ip status: fictional
  • sensors: sensor-camera-rgb
  • prior art notes: Discloses a body-worn articulated exoskeletal rig with integrated near-eye HUD goggles and a paired, rig-controlled drone whose camera feed appears in the wearer’s display. Relevant to wearable-exoskeleton claims combining ‘a body-mounted articulated assembly’, ‘a head-worn display’, and ‘control of a tethered/paired drone with its feed shown to the wearer’. § 103 motivation as of 2014. Cf. [[aliens-marine-helmet-cam]] (networked body-cam), [[snow-crash-gargoyle-rig]].

Stark ‘Iron Spider’ suit with mask HUD and AI (‘Karen’) (2017-07-07)

  • id: stark-iron-spider-suit
  • corpus: fictional
  • form factor: garment
  • creator: Marvel Studios / Sony Pictures
  • disclosure: Spider-Man: Homecoming (Marvel Studios / Sony), released July 7, 2017; the Stark-built suit with an in-mask heads-up display, an integrated conversational AI (‘Karen’), distributed suit sensors, environmental analysis, biometric monitoring of the wearer, a deployable drone, and configurable web-shooter telemetry.
  • ip status: fictional
  • sensors: sensor-camera-rgb, sensor-accelerometer, sensor-microphone-air
  • algorithms: algo-emotion-recognition
  • prior art notes: Discloses a smart full-body garment integrating: an in-mask near-eye HUD; a conversational AI assistant resident in the suit; distributed suit sensors and environmental analysis (object/person identification, threat assessment); biometric monitoring of the wearer (HR, respiration, stress); and reconfigurable actuator/output settings. Relevant to smart-garment and helmet-HUD claims combining ‘a body-worn garment with distributed sensors’, ‘a head-mounted display presenting environmental and physiological data’, ‘a voice AI’, and ‘wearer biometric monitoring’. § 103 motivation that the integrated sensing/HUD/AI body suit was an articulated objective by 2017.

Public domain (CC0 1.0). The corpus IS the prior art commons.

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